Fashion brand Zizzi launched the swim scratchcard to boost sales and loyalty, which created 7,700 new club members.
LEGOLAND wanted to boost engagement, which resulted in 33% more park purchases and 66% more website users.
ALDI wanted to engage and challenge their audience with gamification, which resulted in a 74.2% conversion rate.
The Danish furniture design company uses gamification to build out brand awareness, which resulted in 62.3% conversion rate.
They wanted to find a creative solution for families to have a positive experience when visiting a bank branch.
Arla Sweden found a way to captivate their target audience to keep them engaged while also triggering interest in sustainability.