Learn how B2C and B2B brands use Playable.
Thousands of customers have created unique and immersive brand experiences using Playable. The Playable platform has enabled our customers across industries to drive lead generation, data capture, reactivation, revenue, and engagement
How Søstrene Grene gained 263,239 registrations with playable marketing
Here’s how Virgin Red uses Playable, and how one campaign achieved the lowest CPA (cost-per-acquisition) in company history.
Their gamification campaign resulted in a 74.6% conversion rate and benefited the brand, the partner, and the customers.
SPAR UK, the convenience store chain, has cracked the code to customer engagement. Their secret? Interactive and gamified seasonal campaign…
DFS, the well-known furniture retailer operating in the UK & Republic of Ireland, had the goal of reshaping their digital…
Ooni, the popular outdoor pizza oven company, embarked on an innovative marketing journey by teaming up with Playable.
Thorpe Park, the UK’s ‘most thrilling theme park’, has been tackling their queue management using Playable’s gamification platform.
Finnish energy supplier improved conversion rate and basket size through playable awareness campaigns.
MANY Digital uses gamification to drive app downloads, activate sport sponsorships, and create 743,400 impressions made through 30 campaigns.
How gamification generated 2.8 million sessions for the Football Association of Finland.