DFS, the well-known furniture retailer operating in the UK & Republic of Ireland, had the goal of reshaping their digital...
Thorpe Park, the UK’s ‘most thrilling theme park’, has been tackling their queue management using Playable's gamification platform.
Finnish energy supplier improved conversion rate and basket size through playable awareness campaigns.
MANY Digital uses gamification to drive app downloads, activate sport sponsorships, and create 743,400 impressions made through 30 campaigns.
How gamification generated 2.8 million sessions for the Football Association of Finland.
Insurance fund Din Sundhedsfaglige A-kasse used game mechanics to increase member engagement on their Christmas Calendar 6.5x.
This social responsibility campaign grew engagement by 38,000 sessions for Q8 and their strategic partner.
Their gamification campaign resulted in a 74.6% conversion rate and benefited the brand, the partner, and the customers.
Gamification is breaking new ground in the native advertising universe for Ekstra Bladet, including a 50% higher CTR.