SPAR UK, the convenience store chain, has cracked the code to customer engagement. Their secret? Interactive and gamified seasonal campaign...
Thorpe Park, the UK’s ‘most thrilling theme park’, has been tackling their queue management using Playable's gamification platform.
How Danske Bank got an all-time high CTR of 38.5% by using a quiz.
Wärtsilä needed to drive engagement through digital experiences that resonated and left a lasting impression, including 600 customers who participated.
The beer brand wanted to engage fans and drive sales, which saw a 2x increase in redemption.
Costcutter was looking for new ways to engage their consumers, which resulted in average engagement time of 01:36 minutes.
Natusan created a game campaign to educate about domestic waste, which led to a 26% participation rate.
The football club wanted to market the release of new team jerseys, which resulted in 6,529 registrations.
Coop wanted to improve their customer relationships and loyalty, which led to 24.8M game sessions played in app in 2020.