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  • Qiagen Customer Story with Playable
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    Qiagen

    QIAGEN’s quizzes keep the medical world educated and informed. One campaign saw 22,868 sessions in a six-week campaign period.

    KLEKT Customer Story with Playable
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    Klekt

    The sneaker marketplace uses games to drive second purchases and increase average order size by 17%.

    Carlsberg Case story featured image on Playable.
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    Carlsberg

    The beer brand wanted to engage fans and drive sales, which saw a 2x increase in redemption.

    Natusan Customer Story with Playable
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    Natusan

    Natusan created a game campaign to educate about domestic waste, which led to a 26% participation rate.

    Neste Customer Story with Playable
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    Neste

    Neste wanted to gain marketing permissions and increase their app downloads, which saw 6,872 new permissions from one campaign.

    Tokmanni Customer Story with Playable
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    Tokmanni

    Tokmanni uses gamification to help with customer acquisition, including 4,800 registrations during one 7-day campaign.

    Würth Customer Story with Playable
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    Würth

    They wanted to increase their permissions and engagement with their online customers, which led to a 25% sales conversion.

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