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  • Montana Customer Story with Playable
    Keep Existing Customers

    Montana

    The Danish furniture design company uses gamification to build out brand awareness, which resulted in 62.3% conversion rate.

    Arla Sweden Customer Story with Playable
    Keep Existing Customers

    Arla Sweden

    Arla Sweden found a way to captivate their target audience to keep them engaged while also triggering interest in sustainability.

    Danish Cancer Society

    Danish Cancer Society

    They were looking for a way to fundraise and engage their audience, which saw an average of 15k participants daily.

    Tulip Customer Story with Playable

    Tulip

    Danish Crown Foods wanted to activate their audience, which resulted in 04:46 minutes average engagement time.

    Tryg Customer Story with Playable

    Tryg

    The insurance company wanted to create inbound campaigns, which generated 595 leads from a single campaign.

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