The Danish furniture design company uses gamification to build out brand awareness, which resulted in 62.3% conversion rate.
Arla Sweden found a way to captivate their target audience to keep them engaged while also triggering interest in sustainability.
They were looking for a way to fundraise and engage their audience, which saw an average of 15k participants daily.
Danish Crown Foods wanted to activate their audience, which resulted in 04:46 minutes average engagement time.
The insurance company wanted to create inbound campaigns, which generated 595 leads from a single campaign.