Natusan created a game campaign to educate about domestic waste, which led to a 26% participation rate.
The football club wanted to market the release of new team jerseys, which resulted in 6,529 registrations.
Fashion brand Zizzi launched the swim scratchcard to boost sales and loyalty, which created 7,700 new club members.
ALDI wanted to engage and challenge their audience with gamification, which resulted in a 74.2% conversion rate.
LEGOLAND wanted to boost engagement, which resulted in 33% more park purchases and 66% more website users.
They wanted to find a creative solution for families to have a positive experience when visiting a bank branch.
The Danish furniture design company uses gamification to build out brand awareness, which resulted in 62.3% conversion rate.
Arla Sweden found a way to captivate their target audience to keep them engaged while also triggering interest in sustainability.