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  • Willem II Customer Story with Playable
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    Willem II

    The football club wanted to market the release of new team jerseys, which resulted in 6,529 registrations.

    Zizzi Customer Story with Playable
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    Zizzi

    Fashion brand Zizzi launched the swim scratchcard to boost sales and loyalty, which created 7,700 new club members.

    Legoland Customer Story with Playable
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    LEGOLAND

    LEGOLAND wanted to boost engagement, which resulted in 33% more park purchases and 66% more website users.

    Aldi Customer Story with Playable
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    ALDI

    ALDI wanted to engage and challenge their audience with gamification, which resulted in a 74.2% conversion rate.

    Montana Customer Story with Playable
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    Montana

    The Danish furniture design company uses gamification to build out brand awareness, which resulted in 62.3% conversion rate.

    Jyske Bank Customer Story with Playable
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    Jyske Bank

    They wanted to find a creative solution for families to have a positive experience when visiting a bank branch.

    Arla Sweden Customer Story with Playable
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    Arla Sweden

    Arla Sweden found a way to captivate their target audience to keep them engaged while also triggering interest in sustainability.

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