Coop wanted to improve their customer relationships and loyalty, which led to 24.8M game sessions played in app in 2020.
Fashion brand Zizzi launched the swim scratchcard to boost sales and loyalty, which created 7,700 new club members.
LEGOLAND wanted to boost engagement, which resulted in 33% more park purchases and 66% more website users.
ALDI wanted to engage and challenge their audience with gamification, which resulted in a 74.2% conversion rate.
The Danish furniture design company uses gamification to build out brand awareness, which resulted in 62.3% conversion rate.
They wanted to find a creative solution for families to have a positive experience when visiting a bank branch.
Arla Sweden found a way to captivate their target audience to keep them engaged while also triggering interest in sustainability.