Building a successful e-commerce business in 12 months, fueled by gamification, including a 64.6% conversion rate with their Valentine's campaign.
Sokos used gamification and their results went through the roof, including a 135% higher conversion rate than site average.
Wärtsilä needed to drive engagement through digital experiences that resonated and left a lasting impression, including 600 customers who participated.
The sneaker marketplace uses games to drive second purchases and increase average order size by 17%.
Costcutter was looking for new ways to engage their consumers, which resulted in average engagement time of 01:36 minutes.
The football club wanted to market the release of new team jerseys, which resulted in 6,529 registrations.
Fashion brand Zizzi launched the swim scratchcard to boost sales and loyalty, which created 7,700 new club members.
LEGOLAND wanted to boost engagement, which resulted in 33% more park purchases and 66% more website users.
The Danish furniture design company uses gamification to build out brand awareness, which resulted in 62.3% conversion rate.