Neste wanted to gain marketing permissions and increase their app downloads, which saw 6,872 new permissions from one campaign.
Tokmanni uses gamification to help with customer acquisition, including 4,800 registrations during one 7-day campaign.
Masai wanted to generate more leads while collecting consumer data, and lowered CPL by 50% less when gamification is used.
Coop wanted to improve their customer relationships and loyalty, which led to 24.8M game sessions played in app in 2020.
Fashion brand Zizzi launched the swim scratchcard to boost sales and loyalty, which created 7,700 new club members.
They wanted to increase their permissions and engagement with their online customers, which led to a 25% sales conversion.
ALDI wanted to engage and challenge their audience with gamification, which resulted in a 74.2% conversion rate.
LEGOLAND wanted to boost engagement, which resulted in 33% more park purchases and 66% more website users.
They wanted to find a creative solution for families to have a positive experience when visiting a bank branch.