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Cases

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  • Willem II Customer Story with Playable
    Keep Existing Customers

    Willem II

    The football club wanted to market the release of new team jerseys, which resulted in 6,529 registrations.

    Neste Customer Story with Playable
    Get New Customers

    Neste

    Neste wanted to gain marketing permissions and increase their app downloads, which saw 6,872 new permissions from one campaign.

    Tokmanni Customer Story with Playable
    Get New Customers

    Tokmanni

    Tokmanni uses gamification to help with customer acquisition, including 4,800 registrations during one 7-day campaign.

    Masai Customer Story with Playable

    Masai

    Masai wanted to generate more leads while collecting consumer data, and lowered CPL by 50% less when gamification is used.

    Zizzi Customer Story with Playable
    Grow Customer Value

    Zizzi

    Fashion brand Zizzi launched the swim scratchcard to boost sales and loyalty, which created 7,700 new club members.

    Würth Customer Story with Playable
    Get New Customers

    Würth

    They wanted to increase their permissions and engagement with their online customers, which led to a 25% sales conversion.

    Aldi Customer Story with Playable
    Keep Existing Customers

    ALDI

    ALDI wanted to engage and challenge their audience with gamification, which resulted in a 74.2% conversion rate.

    Legoland Customer Story with Playable
    Keep Existing Customers

    LEGOLAND

    LEGOLAND wanted to boost engagement, which resulted in 33% more park purchases and 66% more website users.

    Jyske Bank Customer Story with Playable
    Keep Existing Customers

    Jyske Bank

    They wanted to find a creative solution for families to have a positive experience when visiting a bank branch.

    Showing 9 of 41

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