Their gamification campaign resulted in a 74.6% conversion rate and benefited the brand, the partner, and the customers.
Gamification is breaking new ground in the native advertising universe for Ekstra Bladet, including a 50% higher CTR.
Building a successful e-commerce business in 12 months, fueled by gamification, including a 64.6% conversion rate with their Valentine's campaign.
Sokos used gamification and their results went through the roof, including a 135% higher conversion rate than site average.
Wärtsilä needed to drive engagement through digital experiences that resonated and left a lasting impression, including 600 customers who participated.
The sneaker marketplace uses games to drive second purchases and increase average order size by 17%.
Costcutter was looking for new ways to engage their consumers, which resulted in average engagement time of 01:36 minutes.
The football club wanted to market the release of new team jerseys, which resulted in 6,529 registrations.
Coop wanted to improve their customer relationships and loyalty, which led to 24.8M game sessions played in app in 2020.