Sokos used gamification and their results went through the roof, including a 135% higher conversion rate than site average.
Wärtsilä needed to drive engagement through digital experiences that resonated and left a lasting impression, including 600 customers who participated.
JYSK’s HR team wanted to ease the workload when screening for candidates and in the process saved 31,000 working hours.
The DMA turned to gamification, created a personality test, and increased opt-ins by 300%.
The sneaker marketplace uses games to drive second purchases and increase average order size by 17%.
The beer brand wanted to engage fans and drive sales, which saw a 2x increase in redemption.
Costcutter was looking for new ways to engage their consumers, which resulted in average engagement time of 01:36 minutes.
Natusan created a game campaign to educate about domestic waste, which led to a 26% participation rate.
The football club wanted to market the release of new team jerseys, which resulted in 6,529 registrations.