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  • Søstrene Grene Customer Story with Playable
    Get New Customers

    Søstrene Grene

    Søstrene Grene used Playable to generate brand awareness, high-quality leads, and learn more about their customers.

    Oomi Customer Story with Playable
    Grow Customer Value

    Oomi

    Finnish energy supplier improved conversion rate and basket size through playable awareness campaigns.

    Virgin Red Customer Story with Playable
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    Virgin Red

    Here’s how Virgin Red uses Playable, and how one campaign achieved the lowest CPA (cost-per-acquisition) in company history.

    Many Digital Customer Story with Playable
    Grow Customer Value

    Many Digital

    MANY Digital uses gamification to drive app downloads, activate sport sponsorships, and create 743,400 impressions made through 30 campaigns.

    Din Sundhedsfaglige Customer Story with Playable
    Grow Customer Value

    Din Sundhedsfaglige A-kasse

    Insurance fund Din Sundhedsfaglige A-kasse used game mechanics to increase member engagement on their Christmas Calendar 6.5x.

    Q8 & Too Good To Go Customer Story with Playable
    Grow Customer Value

    Q8 & Too Good to Go

    This social responsibility campaign grew engagement by 38,000 sessions for Q8 and their strategic partner.

    Kop & Kande Customer Story with Playable
    Grow Customer Value

    Kop & Kande

    Their gamification campaign resulted in a 74.6% conversion rate and benefited the brand, the partner, and the customers.

    Ekstra Bladet Customer Story with Playable
    Grow Customer Value

    Ekstra Bladet

    Gamification is breaking new ground in the native advertising universe for Ekstra Bladet, including a 50% higher CTR.

    Qiagen Customer Story with Playable
    Get New Customers

    Qiagen

    QIAGEN’s quizzes keep the medical world educated and informed. One campaign saw 22,868 sessions in a six-week campaign period.

    Showing 9 of 42

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