The football club wanted to market the release of new team jerseys, which resulted in 6,529 registrations.
Fashion brand Zizzi launched the swim scratchcard to boost sales and loyalty, which created 7,700 new club members.
LEGOLAND wanted to boost engagement, which resulted in 33% more park purchases and 66% more website users.
The Danish furniture design company uses gamification to build out brand awareness, which resulted in 62.3% conversion rate.