Level Up with Playable

Level up red cover image.

This edition focuses on the customer journey – with its many changes and disruptions today; and how gamification can be used to meet your customers where they are, and nudge them further down the funnel.

In this edition, you’ll find:

  • We launch our end-of-year #15DaysofPlay: Christmas Campaign of the Year
  • Insights from our data team and tips from Martin Yde, our Head of Enterprise Customer Success, on using gamification across the customer journey.
  • A new guide and 3 customer stories packed with valuable insights.

Finally, don’t miss our product highlights (including some much-anticipated updates ahead of the Christmas season!) and our Campaign of the Month from REMA 1000.

Don’t miss out!

🎄 #15DaysofPlay: Christmas Campaign of the Year

Nominate your campaign!

For the very first time, we’re celebrating the best Christmas campaigns built with Playable! 

This December, we’ll showcase 15 amazing campaigns on LinkedIn, every week day for the first 3 weeks of December. 

Votes will be encouraged for the favorite campaign on LinkedIn (via likes & comments) and our dedicated landing page – and the winner will be crowned Playable Christmas Campaign of the Year 2025 on December 22 🏆

Want your campaign to be featured? Nominate it today and get the chance to shine in front of our community of marketers!

A: Yes, in most cases, campaigns with a clearly defined goal perform better than those without.

When we compared campaigns where customers set a goal in the platform (awareness, acquisition, engagement, retention, or loyalty) to those that didn’t, here’s what we found:

  • Brand Awareness: Campaigns with an awareness goal saw +24% higher sessions in total than campaigns without a fixed goal. 
  • Engagement: Campaigns with an engagement goal achieved an 85% higher replay rate on average.
  • Retention: Retention-focused campaigns recorded a +92% higher replay rate than those without a set goal.
  • Loyalty: Loyalty-driven campaigns saw +17% higher completion rates, meaning players were more likely to finish the game.
  • Acquisition: Interestingly, acquisition campaigns didn’t show a significant difference in average unique registration rate compared to those without a defined goal.

In short: when a clear goal is set, campaigns tend to perform better! As your CSMs often remind you, defining an objective helps shape the campaign, from creation to promotion, and increases your chances of delivering results on the right KPIs.

Manuel Buenaventura, 
Solutions Data Engineer

Psst. If you also have a question for our data team, you can ask here!

Hi, I’m Martin 👋,

I head up our Enterprise Customer Success team. Over my 5+ years helping customers succeed with gamification, I’ve learned a few key things I always try to share:

  1. Gamification isn’t just for seasonal campaigns. If it works for holidays or special events, it can work in any part of your customer journey.
  2. Think beyond “campaigns.” Don’t plan gamification as a standalone activity. Instead, plan your customer activities first, then add gamification to amplify their impact. Look at your ideal customer journey and touchpoints, and add gamified elements where they make sense.
  3. Experiment and ask for help. Sometimes it’s trial and error — and that’s okay! If you’re unsure, your CSM is always ready to guide you.

Some ideas to get started:

  • Use gamification for awareness campaigns (and not only for lead gen!)
  • Integrate it into segmented email flows, like welcome sequences, cart abandonment, or flows targeting inactive users.

From tactics to strategy: useful resources

Inspiration to improve your marketing gamification strategy. Explore these resources packed with examples! (Save this email for future reference!)

⭐ Campaign of the month ⭐

This month’s winner is REMA 1000! 🛒

REMA 1000, a Danish Grocery Retailer, launched an engaging Halloween-themed skill game to both entertain their audience and showcase their Halloween magazine packed with seasonal inspiration.

Game type: Rush Runner
Game description: Participants had to collect pumpkins 🎃 while avoiding ghosts 👻. Gain150 points to enter the prize draw.
Prize: 5 gift cards worth 500 DKK each (approx. €65) to REMA 1000

Why we like it:
We loved the campaign’s multi-purpose approach, engaging their audience, growing their newsletter subscribers, and promoting their Halloween magazine all at once, with impressive results. 🧙‍♀️

Does your campaign deserve to be put in the spotlight as well? Nominate it here!

What’s new at Playable?

Our product team has been working on new exciting features that we think you’ll like: 

New and Improved Prizes Addon
The Prizes Addon lets you visually showcase prizes in your campaign. It’s now more flexible (including bulk prize showcasing) and offers more styling options.

New Christmas templates
Running late with your Christmas campaign? No worries, we’ve added three new templates ready to use and customize in our Inspiration Hub.

Questions about these new features, or you’d want to see use cases? Reach out to your Customer Success Manager! 


Your insights have been helping us shape Playable. If you enjoy using our platform, let us and other users know your feedback by leaving a G2 review.

As a token of our appreciation, you will receive a $20 gift card (or your local equivalent delivered directly from G2.Thanks for being part of our journey!

Get in touch! 

You can always reach out to your dedicated Customer Success Manager or use our chat support to get hands-on support when using the platform. For any other inquiries, you can contact us here

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