Catch the right items, dodge the wrong ones – quick reactions win.
Players control a basket, bucket, or branded avatar to catch falling objects within a time limit. Each collected item adds or subtracts points, and the goal is to hit a target score before time runs out. The pace quickens as the game progresses, testing focus, timing, and reflexes – and keeping players coming back for another round.
They wanted to find a creative solution for families to have a positive experience when visiting a bank branch.
MANY Digital uses gamification to drive app downloads, activate sport sponsorships, and create 743,400 impressions made through 30 campaigns.
Danish Crown Foods wanted to activate their audience, which resulted in 04:46 minutes average engagement time.
Click to hit moving targets for fast-paced fun.
Showcase options and guide players to their favorite choice.
Track the hidden item as cups shuffle to test attention and focus.
Guide the retro classic snake to collect items and grow without crashing.